Welcome to ELO Hell 101, I'm Nick and I'll be here to teach you how to get out of ELO Hell. Whether it takes two days or two months, I'll do my very best to walk you through my best tips and tricks for carrying yourself out of ELO Hell and into at least Bronze rating. I myself found that once I was at least Bronze I felt a lot less self conscious about my rating (not that you should care, its League of Legends) and was able to more enjoy the game. Do I still rage at ELO HELL TERROR and all that? Yes. That's not going to go away, however you can do a few things to significantly lower your raging.
So welcome to class, ELO Hell 101.
Have you read Lesson 1 yet? If not click How to Get out of ELO Hell 101: Part 1.
Lesson 2: Fine Tune Mechanical Skills
A lot of people tell you "don't rage at your teammates" and "don't die in lane" and other really basic advice (which I'll cover later more extensively). However, there's one thing that they seem to forget to cover. That is actually tuning your mechanical skills of the game. So if you want to improve your skills and allow you to get out of ELO Hell, fine tune your mechanical skills.
#1: Last hitting is better than champion kills. Creep kills are worth (on average) about 25 gold. Some are worth more than others, but average it all out and you'll hit around 25. Their gold amount goes up as time continues in the game. Give or take. Champion kills are 300 gold and they go down if they're not getting kills or assists. A wave of creeps has 6 creeps, with a Siege Minion coming every 3 waves. (every 2 waves after 20 minutes) If you do the math, that's 150 gold a wave. Or about half a champion kill. If you're harassing instead of farming, it adds up quick. By the time you've got got the damage done to kill the opponent, you coulda farmed it all a lot safer!
#2: Calculate trades and harass. This comes with knowing champion knowledge, so it kind of helps if you learn one lane at a time. Like me, I know Top lanes and Ranged AD stats super well, but ask me for specifics on AP Carries and I struggle. Why? I don't play AP Mid. What does it mean to calculate trades? When you both hit each other, what will be the end result? Can you force him to either hit you or lose a last hit? That is the perfect time to harass. NOT if you will lose a last hit! This is where range advantage really helps, because you can sometimes hit and scoot back and they waste time running up to hit you, possibly setting up other plays.
#3: Itemizing properly: This is something that I see a lot of people mess up on and its a super easy fix. If you're playing Top Lane or Mid lane, and sometimes bot lane, COUNTER your opponent! What does that mean? Some people think its an ass move, but if you're top lane against a Trynd or a Gangplank and you're struggling? Buy a chain vest. Going mid and your early game is a bit difficult? Buy a negatron and turn it into a Abyssal later. The defense will literally shut them down for their early game dominance/bullying. This includes your starting items! If you're going top and its a HEAVY harass Physical champion, consider a Doran's Shield or a Cloth Armor with five health pots. Boots with 3 health pots is if you naturally beat your opponent and want to be able to push your lane. Why? So you can get your ass out of there when you're ganked, which WILL happen if you push your lane too much.
#4: Learn skill sets: This one is simple to learn and a bit harder to master on some champions. Some champions have a very simple QWQEQQ etc order of leveling up skills. However, some champions you have to learn what you want to do. Take Master Yi as an example, why would you grab meditate at all if you're not getting harassed? However, if you need to stay in lane to farm a lot, consider 2 points in Meditate. Or if you want to push really hard to you can pull back and farm fast, level your Q first. Are you skirmishing often? Level your Wuju style. *I don't recommend Master Yi in lane, he has a lot of troubles at higher ELOs, however Jungle Yi is quite good. Another step of this is knowing how much your skills will do. I'll use Master Yi as my example again. You alpha strike your opponent for 100 Magic Damage, auto attack for 60(+15 Wuju Passive) , maybe get another auto attack in. That's 250(100+75+75) damage before armor/magic resist. How could knowing Yi's skills help you out more?
What if you activated Wuju Style and it was Level 1?
Alpha = 100
Auto Attacks + Wuju = (60+30)*2 = 180
300 damage instead of 280! All because you activated Wuju style!
However, what about timing your double strike WITH your Wuju Style? Attack creeps until you're around 6 stacks, or you have your double strike ready. I prefer having 6 stacks because I jump on them and it doesn't double strike so they're less likely to flash away, allowing my double strike to sometimes get the killing blow.
Alpha = 100
Auto Attacks = 60 *2 = 120
Wuju = 30*2 = 60
Double Strike = 60
Double Strike's Wuju = 30
100 + 120 + 60 + 60 + 30 = 370! WOW!
That's some serious kill potential there. Plus if they don't get out immediatly, you can probably land another attack or two. This is a really useful combo for harassing.
#5: Know mana costs. A quick note that follows whats written above. Know your mana costs (if you have them) because its really embarrassing when you go for a combo and you don't have the mana. Don't spam skills, always have your escape/killing combo! This goes for knowing the opponent's costs too! Don't stay in lane if they can kill you at any time! This allows them to zone you out of CS or just kill you!
That's all for this post, I hope you guys learned some! If you have any questions or comments, please comment here or contact me through Facebook or Twitter! If you want to see some full gameplays be sure to check out my Youtube. I'll be posting a lot of full game plays pretty soon, so be sure to subscribe! In an unrelated note though, click here to see an Anivia save my ass from a Rammus!
- Stay Classy and Keep Winning!
Nick "DoubleWinning" Gustafson
doublewinningg@gmail.com
www.facebook.com/doublewinning
www.youtube.com/doublewinning
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